![]() The high Hitpoints provides exceptional blocking for support troops, allowing players to repeatedly spam attacks.īy reducing the Elixir Golem’s Hitpoints, it will be easier to dispatch and won’t provide as much of a Damage shield for support troops. In exchange, his windup time will match his hit speed, making him pull targets slower and not impact so many Troops so quickly.Įlixir Golem forms the core of a variety of powerful decks, often centered around dropping it along with Night Witch, Battle Healer, Sparky, and more at the bridge. The range reduction plummeted him to the bottom of use rate charts.įisherman can provide welcome counterplay to tough defenders that don’t die to Spells, so we are returning his range to allow more consistent pulling tricks to the Arena. ![]() Fisherman was one of those cards and in the months since its obvious he wasn’t THAT strong. Hook Charge Time increased: 1.1s -> 1.5sĪ few months back, several cards dominated the meta and got nerfed all at once.We are going to make her first Bat spawn half of her full spawn time (7 seconds / 2 = 3.5 seconds) so she cannot provide so much upfront damage, along with a minor first hit delay. Like her (regular) Witch sister, we like Witches to get better over time at the expense of starting off weaker. Night Witch is often used as 'good enough' defense against incoming Troops like Hog Rider, then a tank is placed in front. Since receiving a higher Death Spawn count in October (2 bats > 4 bats), Night Witch has consistently been among the highest use/win rate Troops in the game, peaking this month at the #3 most played card with a 57% win rate. ![]()
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